![]() ![]() Recommended Requirements: Windows: Vista / 7 / 8 / 10 Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz Memory: 3 GB RAM Graphics: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 3.0 support Hard Drive: 10GB of free space Sound: Soundcard (Surround Sound support recommended) Game Media # Minimum Requirements: Windows: XP / Vista / 7 / 8 / 10 Processor: Pentium® IV or AMD® equivalent at 2.0 GHz Memory: 1 GB RAM Graphics: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 1.1 support Hard Drive: 10GB of free space Sound: Soundcard (Surround Sound support recommended) – Improved UI introducing charts to visualize economic developments System Requirements # – New Stock Exchange feature allows advanced investment strategies – Re-designed user interface for comfortable control by mouse, keyboard and joystick. – More than 100 new spaceships, new ship classes and weapon systems. – More jobs and non-linear missions than ever before. – A new plot throws you into the power struggle between corporations at a time of war. Despite flourishing trade, the clash of the diverse races, cultures and life forms creates new tensions, mistrust and open conflict that need to be overcome!Įxperience the brilliant climax of the legendary X-Trilogy, and take your place in the history of the X Universe in X3: Terran Conflict! The long wished-for encounter of the X Universe and the Earth holds both joy and sorrow for the people. Play a part in a war scenario bigger than anything the X Universe has ever seen before!X3: Terran ConflictIt is the year 2938. What started as a conflict of interest between the Earth and the races of the X Universe has now escalated into a full scale war. War!The X universe is undergoing a period of massive change. The old X Universe is passing a new X Universe is about to be created. It shows a universe in flux, and prepares players for things to come. A new plot and many additions to the open free-form gameplay.Ī Bridge Between the Old and New X UniverseX3: Albion Prelude plays in a time between the old and the new X Universe. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. X3: Terran War Pack includes X3: Albion Prelude and X3: Terran Conflict.X3: Albion Prelude is the latest game in the X3 space game series. I hope this covers the basics, but feel free to ask if there's anything specific you want to know.Title: X3: Terran War Pack Genre(s): Simulation – Action – Sci-fi Works on: Windows (XP, Vista, 7, 8, 10, 11) Features: single-player Released: OctoCompany: Egosoft / Egosoft About This Game # Description # Stations and ships will respawn out of thin air, and the only thing you can do that will change anything is to piss off a race enough for them to shoot you on sight. The X-universe is fairly static, and the player can't really affect it in any sort of meaningful way. They're useful for some plot missions and late game combat missions, but other than that there's no real use for them beyond ingame e-peen. Some are basic, some advanced and some are quite rare and thus hard to come by.Īnd whats the use of having large military fleets ? I'm gonna try to avoid spoilers, in case you want to progress naturally through the game, but it requires eleven different resources in various quantities. The most resource intensive thing in the game is a station the player get as a plot reward. Trading with a station while in space require the Trading System Extension upgrade. Player owned stations never require secondary resources.Īll factories will however show you a list of the resources they need, what they produce and what they have in stock if you either dock or contact them and open the trade menu (or management menu if it's a station you own). These aren't necessary to make the factory run, and in reality they're just there for the player to dump excess stuff. ![]() Some NPC stations also list secondary resources. One example is warheads, as they need cloth rimes, which is produced by rimes factories, which in turn needs energy and delaxian wheat (a tier 1 food item). This recipe is pretty much universal, with some rare exceptions requiring an extra step. Most advanced items require energy cells, a tier 2 food item, ore and/or silicon. Some require energy and an additional resource. Some factories require only energy cells to run. The food items are race specific, and they're not interchangeable, so you need to keep it straight and get the right food for the right factory. The basic resources are energy cells, ore, silicon, tier 1 food items and tier 2 food items, and with these you can make anything in the universe. The product tree in X3 is, at its core, farily simple. for example Product A and Product B need to go to Station x which then makes Product C Additionally, Does anyone have a guide that shows what the factory or ware tree is.
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